What is a Network?
A ``network'' has been defined[1] as ``any set of interlinking lines resembling a net, a network of roads || an interconnected system, a network of alliances.'' This definition suits our purpose well: a computer network is simply a system of interconnected computers. How they're connected is irrelevant, and as we'll soon see, there are a number of ways to do this.
The ISO/OSI Reference Model
The International Standards Organization (ISO) Open Systems Interconnect (OSI) Reference Model defines seven layers of communications types, and the interfaces among them. (See Figure 1.) Each layer depends on the services provided by the layer below it, all the way down to the physical network hardware, such as the computer's network interface card, and the wires that connect the cards together.
An easy way to look at this is to compare this model with something we use daily: the telephone. In order for you and I to talk when we're out of earshot, we need a device like a telephone. (In the ISO/OSI model, this is at the application layer.) The telephones, of course, are useless unless they have the ability to translate the sound into electronic pulses that can be transferred over wire and back again. (These functions are provided in layers below the application layer.) Finally, we get down to the physical connection: both must be plugged into an outlet that is connected to a switch that's part of the telephone system's network of switches.
If I place a call to you, I pick up the receiver, and dial your number. This number specifies which central office to which to send my request, and then which phone from that central office to ring. Once you answer the phone, we begin talking, and our session has begun. Conceptually, computer networks function exactly the same way.
Security.
UUCP, like any other application, has security tradeoffs. Some strong points for its security is that it is fairly limited in what it can do, and it's therefore more difficult to trick into doing something it shouldn't; it's been around a long time, and most its bugs have been discovered, analyzed, and fixed; and because UUCP networks are made up of occasional connections to other hosts, it isn't possible for someone on host E to directly make contact with host B, and take advantage of that connection to do something naughty.
On the other hand, UUCP typically works by having a system-wide UUCP user account and password. Any system that has a UUCP connection with another must know the appropriate password for the uucp or nuucp account. Identifying a host beyond that point has traditionally been little more than a matter of trusting that the host is who it claims to be, and that a connection is allowed at that time. More recently, there has been an additional layer of authentication, whereby both hosts must have the same sequence number , that is a number that is incremented each time a connection is made.
Hence, if I run host B, I know the uucp password on host A. If, though, I want to impersonate host C, I'll need to connect, identify myself as C, hope that I've done so at a time that A will allow it, and try to guess the correct sequence number for the session. While this might not be a trivial attack, it isn't considered very secure.